![]() Costs 2 actions, 4 turn cooldown.Įnergised Shields makes shields last until destroyed. It has a -15 aim penalty, deals +3 damage and has +20 crit chance. The Bleed chance is a flat 50%, and is affected by Brute Force.īrutal Strike is a strong Melee strike. To be panicked, an enemy has to have sight of the Brute when they perform the Melee attack. It acts before the enemy’s action, and can trigger an unlimited amount of times per turn.īrutality has a 40% chance to panic as a baseline, increasing by 10% per Ripjack Tier (capping out at 60% chance with a tier 3 Ripjack). Itchy Trigger Finger is an improved Return Fire. If the enemy is in Yellow Move range, it costs 2 actions. If the enemy is in Blue Move range, it costs 1 action. The Brute charges an enemy and deals damage based on armour tier (2/4/6), stunning the enemy for a turn. It grants +1 damage to all Melee attacks (including Wrath), doubles the chance for secondary effects (the Stun/Burn on tier 2 and 3 Ripjacks respectively), grants +20 Melee Crit Chance and +2 Melee Crit Damage.īody Check is a melee ability. ![]() (Authors note - Values are subject to change, tell me if they sound to low)īrute Force is a passive ability. It also has the bonus effect that if the ally you’re pulling yourself to is suppressed, the Brute will trigger the reaction shot once they pull to their ally, removing the Suppressionĭominating Presence is a passive ability that affects all allies in a 2 tile radius. ![]() Get Down costs 1 action with a 3 turn cooldown. Inspired by the ability of the same name in The Bureau: XCOM Declassified. The Taunted enemy loses their actions for next turn. Taunt costs 1 action and has a 4 turn cooldown. (Authors Note - honestly i’m worried about how unbalanced this skill could be, but Brute’s aim is bad enough that I think it might be fine) Reckoning allows you to use Ripjack Slash, and Retribution is essentially Bladestorm, both of them being perks from the default Skirmisher. Rip and Tear grants 2 higher tier Skirmisher perks at the price of one. Protector can only be used on allies the Brute can see. It is a free action with a 4 turn cooldown, and Shields last until your next turn. Shield Pack’s Shield is 5/7/9 depending on armour tier. Heavy Handed - All Melee attacks have a 15% of stunning Also grants the Executioners Blow ability.Īdaptive Armour (B) - Whenever you take damage, generate armourĪdrenal Overload (G) - Whenever you get a kill, your adrenaline glands overload granting stat bonuses to yourself and allies Sharpened Blades (E) - Cooldowns for all Melee abilities are reduced, and have increased aim. Also allows you to wear specialist armours. Overload (G) - Overload the Shield Pack, generating weaker shields on all allies in the radiusĪvenger (E) - Gain an extra charge of Wrath, and grant the Justice ability.Įxtra Conditioning (B) - Gain Health and Armour based on armour. Also grants the Brutal Strike ability.Įnergised Shields (B) - Shields from Shield Pack now last until destroyed, and block any overflow damage Your Melee attacks also have a chance to cause enemies to bleed. Itchy Trigger Finger (B) - Preemptively Return Fire on all enemies that target youīrutality (E) - Enemies that witness you Melee someone have a chance to panic. This enemy is enraged, moving towards the Brute and shooting themĭominating Presence (G) - Nearby allies are equal parts inspired and terrified of you, granting them aim and mobility buffsīrute Force (E) - Melee Attacks deal increased damage, have an increased chance to apply secondary effects and improved crit chance and damage. Rip and Tear (E) - Grants the Reckoning and Retribution perks Shield Pack (B) - Deploy a Personal Shield whose health scales with armour tier ![]() Wrath (E) - Vanilla Skirmisher ability, pulls the Skirmisher to the target and strikes with the Ripjack Much like their human counterparts, the choice of role is up to the individual. Even some Skirmishers outside these roles took up the Brute label. ![]() Former Shieldbearers, Stun Lancers, even some Captains took on the Brute mantel, to either protect their brothers and sisters in arms, or to simply quench their newfound thirst for Advent blood. Many Skirmishers still retain knowledge from their old specialisations in Advent, and Brutes are some of those. The three skill trees are Executioner (E), Bodyguard (B) and Guardian (G), focusing on CQC, tanking and supporting respectively. Obtained in the same ways you obtain normal Skirmishers, the class of the Skirmisher is randomly decided between the two. Enjoy!Īn alternative to the normal Skirmisher class, Skirmisher Brutes take the CQC aspect of normal Skirmishers and focus on that, also specialising in a tanking support role. Bringing you another alternate Skirmisher class, because I really like Skirmishers. ![]()
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